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Free Online Brain Games for Kids
EyeQBoost’s Brain Games are 24 free browser games for children that train memory, attention, spatial reasoning, logic, visual perception and processing speed. Each game has levels from Starter to Expert, runs on a laptop or tablet with no download, and explains to parents and teachers what skill it practises. A free account adds points, levels and a leaderboard.
Prefer paper? Get the matching printable worksheets.
Memory games for kids
Focus and attention games
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Sign up in 30 seconds to play all 24 Brain Games, earn points, climb the leaderboard and watch your Brain Boost grow. Your progress is saved every time you log in.
- Every worksheet, Grades 1–13: reading, visual & cognitive skills, reasoning, hands-on kits and emotional resilience
- 24 Brain Games with points, levels and a leaderboard
- Progress saved to your account, on any device
- For parents, students and teachers. Always free.
Spatial reasoning games
Logic and planning games
Visual perception games
Processing speed and maths thinking games
Which brain game is right for your child’s age?
Most of our games suit children from about age 6 and grow with them into the teens, because each one gets harder as your child improves. For the youngest players, aged 4 to 6, start with Bubble Pop, Number Line Launch, Star Runner or Asteroid Watch.
Ages 6 to 8
Attention, visual memory, symmetry and early planning
Ages 9 to 12
Working memory, spatial planning, sequencing and visual scanning
Ages 13 and up
Spatial planning, deduction, self-control and tracking several things at once
See every game by age and skill
| Game | Skill it trains | Ages |
|---|---|---|
| Bubble Pop | Focus and attention | 4–14 |
| Number Line Launch | Maths thinking | 4–16 |
| Star Runner | Focus and attention | 5–12 |
| Asteroid Watch | Focus and attention | 5–18 |
| Bridge Builder | Spatial reasoning | 6–18 |
| Café Rush | Memory | 6–18 |
| Code Cracker | Logic and planning | 6–18 |
| Colour Mixer Lab | Visual perception | 6–18 |
| Escape the Maze | Spatial reasoning | 6–18 |
| Memory Pairs | Memory | 6–18 |
| Mirror Painter | Spatial reasoning | 6–18 |
| Picture Slide Puzzle | Logic and planning | 6–18 |
| Robot Route | Logic and planning | 6–18 |
| Roll the Cube | Spatial reasoning | 6–18 |
| Shape Stacker | Spatial reasoning | 6–18 |
| Stream Sketch | Logic and planning | 6–14 |
| Twin Explorers | Logic and planning | 6–18 |
| Where in the World? | Visual perception | 6–18 |
| Colour Clash | Processing speed | 7–18 |
| Flash Grid | Memory | 7–18 |
| Light Bounce | Spatial reasoning | 7–18 |
| Line of Sight | Visual perception | 7–18 |
| Optical Illusion Lab | Visual perception | 7–18 |
| Span Ladder | Memory | 7–18 |
Do brain games actually work? What the research says
Brain games reliably make children better at the skill they practise and at closely related tasks. The evidence for wider gains, such as higher IQ or better school grades from games alone, is weak: large reviews find that improvements stay close to what was trained (Simons et al., 2016; Melby-Lervåg, Redick & Hulme, 2016).
Read how the research shapes our games
Challenge that keeps rising. Children’s executive functions, such as self-control, working memory and flexible thinking, improve when practice is regular and the challenge keeps increasing (Diamond & Lee, 2011). That is why every game gets harder as your child improves, and why short, frequent sessions beat long ones.
Spatial skills transfer best. Spatial skills are among the most trainable: a review of 217 studies found gains were lasting and carried over to new spatial problems (Uttal et al., 2013). Spatial ability in the teenage years also predicts later success in science, technology, engineering and maths (Wai, Lubinski & Benbow, 2009). That is why a quarter of our games are spatial puzzles.
Practice alongside school, not instead of it. We treat brain games as focused, enjoyable practice that sits alongside schoolwork and reading. For the strongest results at school, pair a game with its printable worksheets: answering from memory and spacing practice over several days are the study habits with the best evidence (Dunlosky et al., 2013).
How points, levels and the leaderboard work
Every level your child finishes earns points: up to 100 at Starter, 125 at Explorer, 150 at Challenger and 200 at Expert, with part of that for a good try. Points add up to badges, from Bronze at 250 points through Silver, Gold, Platinum, Diamond and Master, up to Grandmaster at 100,000.
Each game remembers your child’s personal best, and their total points set their place on the EyeQBoost leaderboard. A daily limit per game keeps the leaderboard fair. Progress is saved to a free account, which a parent or teacher should create with the child.
For teachers: brain breaks, warm-ups and early finishers
Each game takes a few minutes a round, which makes it easy to use as a brain break between lessons, a warm-up at the start of class or a task for early finishers. Project a game onto the whiteboard and let the class call out moves, or use the turn-based two-player modes on one shared screen.
For lasting learning, follow a game with its printable worksheet series from our Resources library. Teachers sign up for a free account in the same way as parents.
FAQs
Do brain games actually work for kids?
They reliably improve the skill being practised and closely related tasks, but there is little evidence that any brain game raises general intelligence or school grades on its own (Simons et al., 2016; Melby-Lervåg, Redick & Hulme, 2016). Spatial skills are the exception that transfers best: a review of 217 studies found spatial training gains last and carry over to new spatial tasks (Uttal et al., 2013). We treat our games as focused practice alongside schoolwork, not a replacement for it.
What age are these brain games for?
Most games have four levels (Starter, Explorer, Challenger and Expert) that roughly match primary, upper-primary, lower-secondary and upper-secondary ability. Younger children start at Starter, with an adult nearby for the first few rounds; teenagers can go straight to Challenger or Expert. Because difficulty is set by level rather than age, a whole family can play the same game.
How long should kids play brain games each day?
Ten to twenty minutes is plenty: two or three games, then stop while it is still fun. Short, regular sessions work better than long ones. Research on children’s executive functions found that gains come from repeated practice where the challenge keeps rising (Diamond & Lee, 2011), which is why each game’s levels get harder as your child improves.
Are the games free, and do they work on an iPad?
Yes, all 24 games are free with a free EyeQBoost account, which also saves your child’s scores, levels and place on the leaderboard. The games run in the web browser on laptops, desktops and tablets, including iPads, with nothing to download. On a tablet, Twin Explorers gives each player their own on-screen buttons; on a computer, two players share one keyboard.
How can teachers use brain games in the classroom?
Use a game as a five-minute brain break, a lesson warm-up or a task for early finishers. Project one onto the whiteboard and let pupils call out moves, or use the turn-based two-player modes on a shared screen. For longer-lasting learning, pair a game with its printable worksheet series: switching between practising and recalling a skill is one of the best-supported classroom strategies (Agarwal, Nunes & Blunt, 2021). Teachers sign up for a free account in the same way as parents.
